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Construction Lines FAQ

  • What versions of Blender are supported
    Currently all version of Blender from version 2.91 to 3.6LTS are supported.
  • I've bought the beta version of Construction Lines will I have to pay for future updates?
    You are entitled to all future updates to Construction Lines for free.
  • I'm having installing Construction Lines on my Mac
    Mac OS and in particular Safari will often automatically unzip .zip files. Blender requires add-ons to be installed from a .zip so an unzipped folder won't work. You can disable auto-unzipping in Safari preferences, or use another browser. You can also zip the unzipped files and install the new .zip
  • After I install Construction Lines and try to enable or run it I get an error message. How can I fix this?
    It's always advisable to restart Blender after installing or updating Construction Lines, there seems to be particularly an issue on Mac computers, so please always restart Blender.
  • Construction Lines is running slowly even on basic models
    If Construction Lines is running slowly even on a basic mesh, there is likely a conflict. Try disabling all other 3rd party add-ons to see if one of these is conflicting with Construction Lines. Having CUDA and OptiX at the same time can cause a viewport slowdown. Contact me through my website form if you are still having issues.
  • How do I change the shortcut to start Construction Lines
    The default Alt+` shortcut to start Construction Lines is registered in Blender's own Keymap. You can change this by navigating to Edit->Preferences->Keymap (click the Name tab if it's not already selected) and searching for Construction Lines. You can change the shortcut here.
  • I'm using Imperial units, why doesn't grid snapping work?
    Imperial grid snapping works with the major grid divisions set to feet. Blender's default subdivisions for the smaller grid divisions are set to 10 subdivisions. Set these divisions to 12 in Viewport Overlays (see image) and feet will be sub divided to inches correctly.
  • When I add a shape to an existing face, why does Construction Lines sometimes add extra edges?"
    If a shape is added to an existing face and it is not connected to any of that face's edges, Blender requires some extra geometry to connect the new shape to the existing face so that it can split the existing face. Construction Lines automatically handles adding the connecting edges and connects them to the closest available vertices.
  • Sometimes when I draw a shape with the Line tool the face is not created.
    Construction Lines is still in Beta and sometimes faces are not automatically found. Try drawing over the same line again, as this may help Construction Lines find the face. If this dosen't work, select all of the shapes vertices using the Select tool (box select or Shift+Click for multiple select) then press the 'F' key and a face will be created.
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